Showing posts with label OHR. Show all posts
Showing posts with label OHR. Show all posts

Saturday, October 8, 2016

Green Light Means Go!

Tim-Tim 2: "The Almighy Gnome" has been greenlit on steam!
This has caused things to be changed up a bit. Though Dungeon Bout is not canceled, it is being delayed so Tim-Tim 2 can be released as soon as possible. I'm expecting an early 2017 release, but I have no hard deadline at the moment.
For those of you that don't know, Tim-Tim 2: "The Almighty Gnome" is a sidescroller game mixed with an rpg. It's been listed under the genre, Metroid-vania. You play as a gnome named Tim-Tim who collects items, defeats monsters and explores dungeons.

https://steamcommunity.com/sharedfiles/filedetails/?id=411084366

Friday, January 16, 2015

Troll Over - Now on OUYA


Troll Over is currently available on the OUYA gaming console. It's also available on the Mad Catz M.O.J.O. and as always PC.
Troll Over is the first RPG I've ported to something other than PC and I'm doing it because I truly believe Troll Over is a great game. Troll Over is designed to be different then normal rpgs in a lot of little ways. I hope you enjoy it.

Wednesday, November 26, 2014

Graffiti Goose

Graffiti Goose, a game I worked heavily on, has been released. As I've mentioned before, it's a paint based puzzle game. The goal is to combine colors while staying in the boundaries and not making brown. This was a joint venture with Red Triangle Games, a small gaming company like my own. The game is available on Android Devices through the Google Play market place.

Get it Here!

Monday, June 30, 2014

Troll Over


I made this game for the 2014 Indie Game Maker Contest found here.
The game's contest entry page can be found here:
http://contest.rpgmakerweb.com/game/view/id/478#.U7Gn_bGFdQU
Please visit the page, comment, and vote.

Troll Over is an RPG where you play as a troll. He find a human knocked out in the woods and decides to befriend the human. Together they venture forth and have adventures, such as seeking out an evil warlock to join his evil army. Troll Over is designed to be different then normal rpgs in a lot of little ways. I hope you enjoy it.
 

Tuesday, May 27, 2014

Iron Galaxy (Pre-Alpha)

  Iron Galaxy is a game I'm currently working on with the help from a very talented artist. He likes to go by the handle Blasted Earth and is relatively unknown as an indie game graphic artist despite being very talented.
 The game centers around mech pilots (Mechs being giant robots). In the game you control squads of mechs on a grid and fight enemies in a tradition rpg style. There are currently 25 mechs planned as well as 6 main ships, 10 mini games and 50+ levels.
  Unlike my previous projects, we're aiming to make Iron Galaxy as well known as possible. This includes trying our hand at Kickstarter, Steam Greenlight, Press Releases, as well as multiple platform ports.
 The game is available in a pre-alpha state for a limited time. The plan is to leave it available like this until the end of June in order to get valuable feedback on the game before moving forward with the project.

-Only available for a limited time.

Sunday, May 4, 2014

Slimeomancy - Now on Android

 I've just published Slimemancy on Android. It should be available for purchase on both Amazon and Google Play.

It costs .99 cents, so I hope you'll buy it.
Thanks for the interest.

GET IT HERE!

Monday, April 21, 2014

Code Name: Kruntovas

   So,work has been pretty solid on my newest game that I'm currently calling Kruntovas. As you can see on the left here, the world map is done. I'm pretty happy with how it turned out. I've also done a lot of graphical work on the characters and the backgrounds.
  A lot of the programming still needs to be done though, and not many of the hundreds of monsters and other obstacles planned have been done at all. Also, the intro needs tons of work, the menu system isn't really working yet, and the characters don't have working stats.
  However, things are going smoother than most of my projects have been going for almost a year now. I don't know if I've just got a sudden surge of passion for game making or if I just really like this particular game but whatever the case, this game is actually ahead of schedule. Don't expect it to be rearing it's crazy little head any time soon mind you, but there's a good chance it will be complete by the end of next year at the very latest.
  Let's hope I can keep up my pace and have this thing in "stores" in time for Christmas.

 




Saturday, February 22, 2014

Kruntovas and other projects

Like I posted about before, I'm currently working on several different projects. I'm trying to pick which ones to finish and which ones to bench, but I haven't really decided yet. The games are Dreadful Occupant, Kinvesard, Legendary Heroes, Slimeomancy, Technofunk Shipotron, Tim-Tim 2, and Kruntovas: The Gilded Path.
I've written about most of the games mentioned here, and in fact some of them are pretty close to finished. Dreadful Occupant and Slimeomancy both just need some polish to be ready to port to ouya and android. Kinvesard and Legendary Heroes are both on going projects that I'll likely update towards the end of this year. Tim-Tim 2 hit a large snag when I lost a lot of the progress I had made in it when the computer I was working on completely broke.Technofunk Shipotron and Kruntovas are both new projects I've started which might have been a bad move. I'll likely try to regroup and finish some of my other projects before continuing on these two.

Kruntovas: The Gilded Path ( not the final name ) is a game I've been thinking up for a while now. It's basically a travel based RPG. Instead of the standard Zelda like movement on an open map that most RPGs feature, Kruntovas features a travel system more akin to the game Oregon Trail. I'm planning on letting players control more than 20 characters at once, travel to more than 50 different areas, confront over 1000 different obstacles and ultimately defeat the Demon Dragon of Death!


Thursday, September 19, 2013

Slimeomancy and Dreadful Occupant

I'm currently working on 2 of my old games, with the goal of first improving them then porting them to OUYA and Android.


The first is Slimes,  which I'm renaming to Slimeomancy after discovering how many games were already named slimes. Hopefully Slimeomancy will be a less used game title. Google didn't turn up much of anything. Aside from a name change, I'll be reworking the game so that it runs better on Android phones and tablets. The new version will also include more levels and new functions.

The second game I'm polishing up is Dreadful Occupant. Having made this game in less than a week with the help of "Master K" there were a lot of things left up done. Master K and I will be adding several new features, buffing out the rough gameplay, and fixing any bugs we come across. The play is to get this on OUYA before Halloween. Though, that might be a bit of a lofty goal at the moment.

Saturday, August 31, 2013

Cat in Box

  This is another one of my games that began it's life as a sort of joke. I guess I start a lot of my games like that. Anyways, this game kind of a play off of the popularity of internet stuff involving cats in boxes. The idea is that even if the game is super basic and has no real gameplay value, people will still play it and potentially even pay for it.
  The game turned out to be surprisingly entertaining. People have commented that the game is much more addicting then I ever thought it would be. What should be a 2-3 minute gameplay experience ends up being multi-hour time sink. I guess you could say my plan worked better than I thought it would.

DOWNLOAD

Tuesday, March 19, 2013

Questicle

A small game full of Questicular Fortitude. I made this game for a contest that required developers to make little games. Don't expect much here. The screenshot to the left here should basically explain the whole game. Spacebar is the only button used. Have Fun!


Thursday, November 29, 2012

Kinvesard

Right now I'm working on a Game called Kinvesard. I entered a demo of it into a small contest, along with another game I'm working on. Anyways, I figured I should post it up here too. Enjoy!



Legendary Heroes

So, I've been working on and off on this game I call, Legendary Heroes, for years now. It's basically my pet project. Anyways, I entered a demo of it into a small contest. So,  I figured I post about it on here too.

Thursday, April 19, 2012

Clam Digger

   For a while now I've been thinking of making this game. If you don't know, this game is modeled after a game description from the cartoon Aqua Teen Hunger Force. The idea is pretty wacky and I couldn't help think of how such a game would actually work. The game was never really meant to be playable when Meatwad described it in the show and was in fact meant as a jokingly bad game. However, I thought it might be fun to make it. The suggestions from some friends and a well timed game contest really created the perfect time for me to make this game. Have Fun!


Wednesday, March 7, 2012

Dreadful Occupant

  This is a game I made with help from my friend Master K (real name unknown). I really like how this one turned out given the fact we only had a week to work on it for the contest we were entering. This game is about a guy trap in his own house with a ghost. You have to help him escape by finding items he may need and helping him hide when the ghost is coming. This game may be too terrifying for young players.


Thursday, September 29, 2011

AN OHR COLAB CONTEST

I'm hosting a game development colab contest over on SlimeSalad. Basically, you, a game developer, signs up and then (at the end of October) you get paired with a partner at random and begin making a game together with that person. The game you make together is then due in July of 2012. That's the basic outline of the contest. If you'd like to know more or even enter, follow this link to slimesalad.
http://www.slimesalad.com/forum/viewtopic.php?t=4521&start=0
To sign up, you'll  have to make a slime salad account if you haven't already.

Tuesday, August 30, 2011

A work in progress

I'm currently working on an RPG with the working title of LEGENDARY HEROES. This is a remake of one of my original games I made back when I was first starting out in game development. The original game is gone forever, but this remake is looking to be one of my best games yet. I've veered from the path of the old game I made a lot, in both story and gameplay. But the heart of the game is still there. Enough to satisfy me anyways.

The game stars a one-eyed orc named Biff. Biff is a fledgling Monster Hunter and has just started doing missions for the guild he's a part of. But something strange and sinister seems to be behind these monster infestations. With the help of some friends he meets on his travels Biff seeks to rid the world of all monster kind, but is it even possible?

The game features what is said to be the most side quests some players have ever seen in an rpg like this. I don't think it will be breaking any records but it is my goal to have as many side quests as will fit comfortably in the game. Everything from picking berries to fishing and maybe even a card game should be in the game come next year.

The Demo is already available for anyone who wants to play it. It's pretty short, ending just after the third town, but I hope you find it fun.



Sunday, August 21, 2011

Escape the Zombie Horde

This is my entry into Ludum Dare 21, and the 2011 OHRRPGCE 48 contest.
I made it in 24hr instead of the 48hr's given for the contest. I was really busy that weekend, but wanted to enter anyways.
It's a Oregon Trail-like game with a zombie twist. Can you reach the military base before the zombies catch up to you?
You can view my Ludum Dare 21 entry page HERE.
And my 2011 OHRRPGCE 48 hour contest entry page HERE.

Wednesday, August 17, 2011

Unfinished Games

I've released several games on the internet that weren't completely done. These games were either lacking in polish or just lacking in content. Some are lacking in both and then some. Anyways, for whatever reason they ended up getting released and are circling the internet for all to play. Here they are in no real order.


Automagically! Bizzaro Carnival in Salad Kingdom

This game is a platformer in much the same fashion as my Tim-Tim "The Mighty Gnome" game. I tried a few new things out on this game, but I didn't ever really give the player any sort of challenge. There's also no real plot to be found, and the game just sort of ends when you reach a cake.





Light Fight

This game is in the style of one of those old beat 'em up games, like double dragon or streets of rage. It's super simplistic and doesn't even feature jump and kicking at the same time. You can't progress in the stage and your only real goal is to gain points till you die. 





Turkey Killer

This is a game were you go around shooting turkeys till time runs out. There's a highscore saved and you can compete with friends to see who can kill the most turkeys. There was never a bigger plan for this game and it's actually complete, it's just such a simplistic game that I don't really consider it a complete game.





Spoonweaver

Spoonweaver is a bad PacMan clone. I don't know why I'd give such a terrible game my user name, but I did. This game is really imcomplete, but you might find it fun. Like Turkey Killer it has a highscore system.







Somekindaninja

This game was going to be a Zelda-like game. It's only really got the basic Zelda-like functions, and some really bad graphics.






Babies (vs) Robots

This is a RTS ( real time strategy ). I made this game for a terrible game contest, and never really planned to take it any farther then it already is. There's a scoring system and you can even win, isn't that all you need?

Loser Man

Loser Man is a character I created back in middle school. I featured him in a series of animated gif cartoons, which later were made into a youtube video. I also made a video game based on this character. Loser Man is basically a super hero that sucks. He's fat and stupid, and yet has crazy super powers like super strength and the ability to pull weapons and other items out of no where. Loser Man could is honestly better classified as a villian based on his actions. If you've seen the movie Super then you might understand the type of super hero I was going for a bit more then those who've only the animated series of Loser Man. Loser Man is poorly drawn, and there's no voices only writing. But I hope you kind find some sort of enjoyment out of the series or game, despite it's terrible writing graphics and overall plot.









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