Showing posts with label OUYA. Show all posts
Showing posts with label OUYA. Show all posts

Friday, January 16, 2015

Troll Over - Now on OUYA


Troll Over is currently available on the OUYA gaming console. It's also available on the Mad Catz M.O.J.O. and as always PC.
Troll Over is the first RPG I've ported to something other than PC and I'm doing it because I truly believe Troll Over is a great game. Troll Over is designed to be different then normal rpgs in a lot of little ways. I hope you enjoy it.

Tuesday, May 27, 2014

Iron Galaxy (Pre-Alpha)

  Iron Galaxy is a game I'm currently working on with the help from a very talented artist. He likes to go by the handle Blasted Earth and is relatively unknown as an indie game graphic artist despite being very talented.
 The game centers around mech pilots (Mechs being giant robots). In the game you control squads of mechs on a grid and fight enemies in a tradition rpg style. There are currently 25 mechs planned as well as 6 main ships, 10 mini games and 50+ levels.
  Unlike my previous projects, we're aiming to make Iron Galaxy as well known as possible. This includes trying our hand at Kickstarter, Steam Greenlight, Press Releases, as well as multiple platform ports.
 The game is available in a pre-alpha state for a limited time. The plan is to leave it available like this until the end of June in order to get valuable feedback on the game before moving forward with the project.

-Only available for a limited time.

Monday, April 21, 2014

Code Name: Kruntovas

   So,work has been pretty solid on my newest game that I'm currently calling Kruntovas. As you can see on the left here, the world map is done. I'm pretty happy with how it turned out. I've also done a lot of graphical work on the characters and the backgrounds.
  A lot of the programming still needs to be done though, and not many of the hundreds of monsters and other obstacles planned have been done at all. Also, the intro needs tons of work, the menu system isn't really working yet, and the characters don't have working stats.
  However, things are going smoother than most of my projects have been going for almost a year now. I don't know if I've just got a sudden surge of passion for game making or if I just really like this particular game but whatever the case, this game is actually ahead of schedule. Don't expect it to be rearing it's crazy little head any time soon mind you, but there's a good chance it will be complete by the end of next year at the very latest.
  Let's hope I can keep up my pace and have this thing in "stores" in time for Christmas.

 




Saturday, February 22, 2014

Kruntovas and other projects

Like I posted about before, I'm currently working on several different projects. I'm trying to pick which ones to finish and which ones to bench, but I haven't really decided yet. The games are Dreadful Occupant, Kinvesard, Legendary Heroes, Slimeomancy, Technofunk Shipotron, Tim-Tim 2, and Kruntovas: The Gilded Path.
I've written about most of the games mentioned here, and in fact some of them are pretty close to finished. Dreadful Occupant and Slimeomancy both just need some polish to be ready to port to ouya and android. Kinvesard and Legendary Heroes are both on going projects that I'll likely update towards the end of this year. Tim-Tim 2 hit a large snag when I lost a lot of the progress I had made in it when the computer I was working on completely broke.Technofunk Shipotron and Kruntovas are both new projects I've started which might have been a bad move. I'll likely try to regroup and finish some of my other projects before continuing on these two.

Kruntovas: The Gilded Path ( not the final name ) is a game I've been thinking up for a while now. It's basically a travel based RPG. Instead of the standard Zelda like movement on an open map that most RPGs feature, Kruntovas features a travel system more akin to the game Oregon Trail. I'm planning on letting players control more than 20 characters at once, travel to more than 50 different areas, confront over 1000 different obstacles and ultimately defeat the Demon Dragon of Death!


Thursday, September 19, 2013

Slimeomancy and Dreadful Occupant

I'm currently working on 2 of my old games, with the goal of first improving them then porting them to OUYA and Android.


The first is Slimes,  which I'm renaming to Slimeomancy after discovering how many games were already named slimes. Hopefully Slimeomancy will be a less used game title. Google didn't turn up much of anything. Aside from a name change, I'll be reworking the game so that it runs better on Android phones and tablets. The new version will also include more levels and new functions.

The second game I'm polishing up is Dreadful Occupant. Having made this game in less than a week with the help of "Master K" there were a lot of things left up done. Master K and I will be adding several new features, buffing out the rough gameplay, and fixing any bugs we come across. The play is to get this on OUYA before Halloween. Though, that might be a bit of a lofty goal at the moment.

Monday, August 12, 2013

NOW ON OUYA - Clam Digger

 Continuing with my plan to polish up my old games and put them on OUYA, I've just released Clam Digger.
There aren't too many new things to see here, but hopefully the OUYA community will like it.

Thanks for the interest!


Thursday, August 8, 2013

NOW ON OUYA - Tim-Tim "The Mighty Gnome"

  I've been polishing up a few of my games in order to put them on better platforms and the first of those games to hit a bigger stage is Tim-Tim "The Mighty Gnome". The game is free so hopefully it will get played by tons of new people this way.
 I've tried not to alter the game too much from it's original state. I wanted to stay true to what I originally made while still polishing it up a bit.
 Overall, The process of publishing on OUYA was pretty smooth going. I plan on publishing Clam Digger on OUYA next.
If you've got an OUYA go and give my games a spin.