Sunday, November 6, 2016

Working hard on Tim-Tim 2

  The main focus of work has gone into making the items all work perfectly. They are almost completely done with the exception of the tornado and frog scrolls having some bugs.
  The item selection menu and HUD have been redesigned. Several enemies have been added, mapping is well underway, Boss coding has begun, and shops are close to being in the game.
  For once, I'm ahead of schedule.

Saturday, October 8, 2016

Green Light Means Go!

Tim-Tim 2: "The Almighy Gnome" has been greenlit on steam!
This has caused things to be changed up a bit. Though Dungeon Bout is not canceled, it is being delayed so Tim-Tim 2 can be released as soon as possible. I'm expecting an early 2017 release, but I have no hard deadline at the moment.
For those of you that don't know, Tim-Tim 2: "The Almighty Gnome" is a sidescroller game mixed with an rpg. It's been listed under the genre, Metroid-vania. You play as a gnome named Tim-Tim who collects items, defeats monsters and explores dungeons.

Wednesday, September 7, 2016

Brave Little Octopus

  Things have been moving slow here at Spoonweaver Studios. There have been a few projects here and there. One project of note is the coding of some of the mini-games for the game Surfasaurus.
  In one of these mini-games, you play as a Brave Little Octopus and battle through dungeons full of snakes. This plays out in a very Zelda-like fashion, complete with different types of weapons, multiple zoned dungeons and maybe even an evil boss to fight.

Saturday, April 9, 2016

Things are starting back up!

  Things are finally starting back up after a long period of nothing. Dungeon Bout is still the main focus of development here. It's been released for testing HERE. Only the 2 player vs mode is availible right now, but the story mode is well underway.

   Four worlds with 7 stages each are currently planned with an arena mode unlocked after for player vs computer matches after the story mode is over. As far as unlockables go, they are still being planned out, but there should be a good amount when the game is complete.

  There's still no release date, but hopefully things will be at least mostly done by the end of the year.