Thursday, August 6, 2020

I got into the GDC Art Exhibit

I got into the GDC Virtual Art Exhibit!
Mine is the Green Dinosaur Head on the Top Right
Here's a link to the exhibit ... the length of the sign up process is incredibly long... but there is a free admission option.

Only available for another day or so from today 8/6/2020, but this post will be here for a long while

Monday, May 6, 2019

Some update on Tim-Tim 2


I'm mostly been making development updates in this thread here
instead of on my blog. Whoops!
I feel like I've been working on Tim-Tim 2 forever.
Anyways, here are a few pictures from the development of Tim-Tim 2 "The Almighty Gnome"

Monday, October 15, 2018

Are you still there?

Wow, it's been almost a year since I posted here.

Well, I had another child. Link was born this last July 1st. I also moved to a new house and have been going through some other personal matters.
That said I haven't been working too much on making games.

Work has continued on Tim-Tim 2.It's moving along slowly. I've been posting my progress on a forum located here...

I've also been doing some more work on the up coming Axe Cop RPG game. Here's a trailer:

I also did a tiny bit of work on the game Kaiju Big Battel: Fighto Fantasy, which will be coming out soon. Here's it's steam page ::

Friday, October 20, 2017

In Production

Spoonweaver Studios has been hard at work on several projects. Here's a look at what's to come.

First, Tim-Tim 2: "The Almighty Gnome" is still being developed. A lot of progress has been made. I've posted a few updates about it on my twitter account and will continue to post progress on it as progress is made. Right now, I'm shooting for a summer 2018 release, but there are no hard dates set right now.

Next up is Dungeon Bout. The Dungeon Bout multiplayer demo is still currently available over on and progress on the story mode is still being made. Development on this has been halted in order to focus more on Tim-Tim 2, however a good deal of progress has been made and there isn't a lot more to be done before launch. I would say after Tim-Tim 2 is complete, Dungeon Bout should follow soon after. Expect it late next year.

Moving along to other things, Slimeomancy 2 has begun production. For this project I'm reaching out to other artists and developers to complete the project. Development is being done along side my other projects and so this game won't be held up by their release dates. However, no release date estimation is yet available for this title.

After that is Kruntorvas. Kruntorvas is currently third in line for development; meaning development is planned to start after Tim-Tim 2 and Dungeon Bout are complete. However, if Slimeomancy 2's style of development is a success, I may have Kruntorvas follow suit and bring in outside developers to work on it.

The final game currently in line for development is currently code named: Kinvesard Dungeoncrawl. It's a multiplayer rogue-like focused around slow hard gameplay. The general engine and gameplay style can be seen in Tim-Tim's tower, however a ton of changes are planned for this upcoming title.

There are also some other projects being worked on. I'm currently doing a bit of  coding for the rpg adaption of the comicbook/TV show Axe Cop.
I'm also working on a small 2 player app based board game that has been a bit of a pet project for a while. I'm coding it in a language I normally don't work in and so is really just a way to learn more about that language.

Monday, June 19, 2017

UPDATE :: Tim-Tim 2 "The Almighty Gnome"

Progress on Tim-Tim 2 is still being made. Progress is slow but study. The game is very playable but the final product still seems a long ways off. This game has been in development for years and years now and there's no way it's not going to be completed at this point.

Sunday, November 6, 2016

Working hard on Tim-Tim 2

  The main focus of work has gone into making the items all work perfectly. They are almost completely done with the exception of the tornado and frog scrolls having some bugs.
  The item selection menu and HUD have been redesigned. Several enemies have been added, mapping is well underway, Boss coding has begun, and shops are close to being in the game.
  For once, I'm ahead of schedule.

Saturday, October 8, 2016

Green Light Means Go!

Tim-Tim 2: "The Almighy Gnome" has been greenlit on steam!
This has caused things to be changed up a bit. Though Dungeon Bout is not canceled, it is being delayed so Tim-Tim 2 can be released as soon as possible. I'm expecting an early 2017 release, but I have no hard deadline at the moment.
For those of you that don't know, Tim-Tim 2: "The Almighty Gnome" is a sidescroller game mixed with an rpg. It's been listed under the genre, Metroid-vania. You play as a gnome named Tim-Tim who collects items, defeats monsters and explores dungeons.