Wednesday, July 7, 2021

Landscape Champ '58





It's 1958 and you just moved into a new neighborhood.
Suddenly, you're told there's a contest to see who has the best yard and you only have 6 weeks to get things looking presentable.
Schedule time off work to shop so you can be the Landscaping Champ of 1958.

 

 

 

 

I made this game for "Summer Slam 2021" which is a small game making contest. Basically, I tried to take the popular decorating genre featured in titles like stardew valley and animal crossing and combine it with old arcade style gameplay. The result is quick session of yard design that's never the same twice.
Anyways, I hope you'll give it a play and let me know what you think.

 

DOWNLOAD

Friday, June 4, 2021

Golden-chan

The time has come to unveil a contest between 2 men.
My friend "Charbile" and myself have entered into a wager.
We are currently competing to see who can produce the most successful game.
It's Hati's Bizarre Adventure vs Tim-Tim 2 "The Almighty Gnome"
The goal is to get our games on steam and sell more copies/make more money than the other person. The contest will conclude at the end of this year. So, it's do or die for my long standing project.

However, that is not the main subject of this thread.
You see, in this contest between myself and Charbile the winner gets glory, but the loser gets something very different.
The loser is forced to make a game.
The loser must make an honest effort to develop said game to the quality needed to upload to steam and then to upload it there if able.
The game in question came to me in a fever dream. I did not seek out this idea and I shudder to think of outcome. The game idea is both glorious and profane. In 1 year, either Charbile or myself will begin development of this game. My god have mercy on our souls.

The Game Idea:

Golden-Chan and the World of Swordz
is the story of a world where the one and only sport that exists is Swordz,
a contest based around peeing skills.
Challengers compete in contests of distance, power, time, and jousting in the style of a type of Olympics.

One day, a girl tries out for the team.
"...but girls can't compete!!" say the onlookers.
To everyone's surprise, she almost breaks the distance record on her debut attempt. (76ft)
That girl is... Golden-Chan!

Thursday, August 6, 2020

I got into the GDC Art Exhibit


I got into the GDC Virtual Art Exhibit!
Mine is the Green Dinosaur Head on the Top Right
Here's a link to the exhibit ... the length of the sign up process is incredibly long... but there is a free admission option.

Only available for another day or so from today 8/6/2020, but this post will be here for a long while



Monday, May 6, 2019

Some update on Tim-Tim 2

Hello

I'm mostly been making development updates in this thread here
https://www.slimesalad.com/forum/viewtopic.php?t=7086&start=0&postdays=0&postorder=asc&highlight=
instead of on my blog. Whoops!
I feel like I've been working on Tim-Tim 2 forever.
Anyways, here are a few pictures from the development of Tim-Tim 2 "The Almighty Gnome"
Tim-Tim20000.gifTim-Tim20004.gifTim-Tim20004.gifhttps://www.slimesalad.com/forum/files/tim_tim20013_172.gifTim-Tim20007.gifTim-Tim20021.gifTim-Tim20007.gifTim-Tim20006.gif

Monday, October 15, 2018

Are you still there?

Wow, it's been almost a year since I posted here.

Well, I had another child. Link was born this last July 1st. I also moved to a new house and have been going through some other personal matters.
That said I haven't been working too much on making games.

Work has continued on Tim-Tim 2.It's moving along slowly. I've been posting my progress on a forum located here...
https://www.slimesalad.com/forum/viewtopic.php?t=7086&postdays=0&postorder=asc&start=135


I've also been doing some more work on the up coming Axe Cop RPG game. Here's a trailer:
https://www.youtube.com/watch?v=4Z_Y0feyUhU

I also did a tiny bit of work on the game Kaiju Big Battel: Fighto Fantasy, which will be coming out soon. Here's it's steam page ::
https://store.steampowered.com/app/611710/Kaiju_Big_Battel_Fighto_Fantasy/

Friday, October 20, 2017

In Production

Spoonweaver Studios has been hard at work on several projects. Here's a look at what's to come.

First, Tim-Tim 2: "The Almighty Gnome" is still being developed. A lot of progress has been made. I've posted a few updates about it on my twitter account and will continue to post progress on it as progress is made. Right now, I'm shooting for a summer 2018 release, but there are no hard dates set right now.

Next up is Dungeon Bout. The Dungeon Bout multiplayer demo is still currently available over on Slimesalad.com and progress on the story mode is still being made. Development on this has been halted in order to focus more on Tim-Tim 2, however a good deal of progress has been made and there isn't a lot more to be done before launch. I would say after Tim-Tim 2 is complete, Dungeon Bout should follow soon after. Expect it late next year.

Moving along to other things, Slimeomancy 2 has begun production. For this project I'm reaching out to other artists and developers to complete the project. Development is being done along side my other projects and so this game won't be held up by their release dates. However, no release date estimation is yet available for this title.

After that is Kruntorvas. Kruntorvas is currently third in line for development; meaning development is planned to start after Tim-Tim 2 and Dungeon Bout are complete. However, if Slimeomancy 2's style of development is a success, I may have Kruntorvas follow suit and bring in outside developers to work on it.

The final game currently in line for development is currently code named: Kinvesard Dungeoncrawl. It's a multiplayer rogue-like focused around slow hard gameplay. The general engine and gameplay style can be seen in Tim-Tim's tower, however a ton of changes are planned for this upcoming title.

There are also some other projects being worked on. I'm currently doing a bit of  coding for the rpg adaption of the comicbook/TV show Axe Cop.
I'm also working on a small 2 player app based board game that has been a bit of a pet project for a while. I'm coding it in a language I normally don't work in and so is really just a way to learn more about that language.

Monday, June 19, 2017

UPDATE :: Tim-Tim 2 "The Almighty Gnome"

Progress on Tim-Tim 2 is still being made. Progress is slow but study. The game is very playable but the final product still seems a long ways off. This game has been in development for years and years now and there's no way it's not going to be completed at this point.