This is the first game I've ever sold! Though not the best game I've ever made, I have high hopes for it. Anyways, thank you for your interest!
Cat in Box's listing in the Google Play Store
Cat in Box's listing in the Amazon App Store
Saturday, September 21, 2013
Thursday, September 19, 2013
Slimeomancy and Dreadful Occupant
I'm currently working on 2 of my old games, with the goal of first improving them then porting them to OUYA and Android.
The first is Slimes, which I'm renaming to Slimeomancy after discovering how many games were already named slimes. Hopefully Slimeomancy will be a less used game title. Google didn't turn up much of anything. Aside from a name change, I'll be reworking the game so that it runs better on Android phones and tablets. The new version will also include more levels and new functions.
The second game I'm polishing up is Dreadful Occupant. Having made this game in less than a week with the help of "Master K" there were a lot of things left up done. Master K and I will be adding several new features, buffing out the rough gameplay, and fixing any bugs we come across. The play is to get this on OUYA before Halloween. Though, that might be a bit of a lofty goal at the moment.
The first is Slimes, which I'm renaming to Slimeomancy after discovering how many games were already named slimes. Hopefully Slimeomancy will be a less used game title. Google didn't turn up much of anything. Aside from a name change, I'll be reworking the game so that it runs better on Android phones and tablets. The new version will also include more levels and new functions.
The second game I'm polishing up is Dreadful Occupant. Having made this game in less than a week with the help of "Master K" there were a lot of things left up done. Master K and I will be adding several new features, buffing out the rough gameplay, and fixing any bugs we come across. The play is to get this on OUYA before Halloween. Though, that might be a bit of a lofty goal at the moment.
Saturday, August 31, 2013
Cat in Box
This is another one of my games that began it's life as a sort of joke. I guess I start a lot of my games like that. Anyways, this game kind of a play off of the popularity of internet stuff involving cats in boxes. The idea is that even if the game is super basic and has no real gameplay value, people will still play it and potentially even pay for it.
The game turned out to be surprisingly entertaining. People have commented that the game is much more addicting then I ever thought it would be. What should be a 2-3 minute gameplay experience ends up being multi-hour time sink. I guess you could say my plan worked better than I thought it would.
The game turned out to be surprisingly entertaining. People have commented that the game is much more addicting then I ever thought it would be. What should be a 2-3 minute gameplay experience ends up being multi-hour time sink. I guess you could say my plan worked better than I thought it would.
DOWNLOAD
Labels:
game,
indie game,
OHR
Monday, August 12, 2013
NOW ON OUYA - Clam Digger
Continuing with my plan to polish up my old games and put them on OUYA, I've just released Clam Digger.
There aren't too many new things to see here, but hopefully the OUYA community will like it.
Thanks for the interest!
There aren't too many new things to see here, but hopefully the OUYA community will like it.
Thanks for the interest!
Labels:
OUYA
Thursday, August 8, 2013
NOW ON OUYA - Tim-Tim "The Mighty Gnome"
I've been polishing up a few of my games in order to put them on better platforms and the first of those games to hit a bigger stage is Tim-Tim "The Mighty Gnome". The game is free so hopefully it will get played by tons of new people this way.
I've tried not to alter the game too much from it's original state. I wanted to stay true to what I originally made while still polishing it up a bit.
Overall, The process of publishing on OUYA was pretty smooth going. I plan on publishing Clam Digger on OUYA next.
If you've got an OUYA go and give my games a spin.
I've tried not to alter the game too much from it's original state. I wanted to stay true to what I originally made while still polishing it up a bit.
Overall, The process of publishing on OUYA was pretty smooth going. I plan on publishing Clam Digger on OUYA next.
If you've got an OUYA go and give my games a spin.
Labels:
OUYA
Tuesday, March 19, 2013
Questicle
A small game full of Questicular Fortitude. I made this game for a contest that required developers to make little games. Don't expect much here. The screenshot to the left here should basically explain the whole game. Spacebar is the only button used. Have Fun!
Labels:
game,
indie game,
OHR
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