Sunday, January 8, 2023

Projects under development

Currently working on a game called Caged Birds that I'm working on that is a board game idea that I got from a family member. More on that at a later time.
There is also a story based game in the works. Nothing to show so far though.

As for Rogue's Trail, after making the demo the scope of the project proved to be too massive right now. Given the amount of work that needed to be put into it the timeline of production was 6 years, which seemed like too long of a time to devote to the the project. The project has been shelved again for now, but who knows what the future holds.

Friday, October 7, 2022

Open Alpha test for Rogue's Trail (aka kruntorvas)

 Hello Peeps and People!
I've release an early build of Rogue's trail for people to try out and give feedback on.
It's available here:

Wednesday, July 20, 2022

Soundtrack for Tim-Tim 2: The Almighty Gnome Available on Youtube

 If you want the Tim Tim 2 Soundtrack, the whole thing is hosted on a youtube video.
It was made by my friend Meredosia, aka PJ.
I think he did a really great job on it and I'm glad he's hosting it for more people to experience it.

Friday, June 3, 2022

 Tim-Tim 2: The Almighty Gnome is doing great! Thank you to everyone who's played it so far, and if you haven't head to Steam now!

With Tim-Tim 2 finally done, I've gotten to work on some of my other projects. Rogue's Trail (formerly known as Kruntorvas) has gotten a lot of feedback so far, so a lot of my attention is going towards that. There's still a lot of fundmental stuff to work but once I get it working I think the content should pour out easily. Hopefully I don't get hung up on this project for as long as I did the last one.

Monday, May 9, 2022

Today marks the release of Tim-Tim 2: The Almighty Gnome

I don't post on here very often, so if you're reading this, thanks for sticking in there and being a reader.
I released a game I've been working on for a very long time today. Tim-Tim 2: The Almighty Gnome has been a project of mine since I first completed the first of the series. I felt like there was so much I wanted to add into that game but decided it was better to complete a game and make a sequel rather than just keep improving the same game over and over. And here I am again looking at the game I made and thinking of all the things that would make it better. Will there be a Tim-Tim 3? Only time will tell, but I do have ideas for it.
 It's available on Steam and If you get it on Steam soon, it's 10% off.
if you miss the sale, it's still only 4 bucks so I hope you'll give it a try anyways.
There's a comment section here that I'll be checking, so if you have any questions or comments let me know. You can also leave feedback on steam or itch.

Wednesday, July 7, 2021

Landscape Champ '58

It's 1958 and you just moved into a new neighborhood.
Suddenly, you're told there's a contest to see who has the best yard and you only have 6 weeks to get things looking presentable.
Schedule time off work to shop so you can be the Landscaping Champ of 1958.





I made this game for "Summer Slam 2021" which is a small game making contest. Basically, I tried to take the popular decorating genre featured in titles like stardew valley and animal crossing and combine it with old arcade style gameplay. The result is quick session of yard design that's never the same twice.
Anyways, I hope you'll give it a play and let me know what you think.