Friday, October 20, 2017

In Production

Spoonweaver Studios has been hard at work on several projects. Here's a look at what's to come.

First, Tim-Tim 2: "The Almighty Gnome" is still being developed. A lot of progress has been made. I've posted a few updates about it on my twitter account and will continue to post progress on it as progress is made. Right now, I'm shooting for a summer 2018 release, but there are no hard dates set right now.

Next up is Dungeon Bout. The Dungeon Bout multiplayer demo is still currently available over on Slimesalad.com and progress on the story mode is still being made. Development on this has been halted in order to focus more on Tim-Tim 2, however a good deal of progress has been made and there isn't a lot more to be done before launch. I would say after Tim-Tim 2 is complete, Dungeon Bout should follow soon after. Expect it late next year.

Moving along to other things, Slimeomancy 2 has begun production. For this project I'm reaching out to other artists and developers to complete the project. Development is being done along side my other projects and so this game won't be held up by their release dates. However, no release date estimation is yet available for this title.

After that is Kruntorvas. Kruntorvas is currently third in line for development; meaning development is planned to start after Tim-Tim 2 and Dungeon Bout are complete. However, if Slimeomancy 2's style of development is a success, I may have Kruntorvas follow suit and bring in outside developers to work on it.

The final game currently in line for development is currently code named: Kinvesard Dungeoncrawl. It's a multiplayer rogue-like focused around slow hard gameplay. The general engine and gameplay style can be seen in Tim-Tim's tower, however a ton of changes are planned for this upcoming title.

There are also some other projects being worked on. I'm currently doing a bit of  coding for the rpg adaption of the comicbook/TV show Axe Cop.
I'm also working on a small 2 player app based board game that has been a bit of a pet project for a while. I'm coding it in a language I normally don't work in and so is really just a way to learn more about that language.

Monday, June 19, 2017

UPDATE :: Tim-Tim 2 "The Almighty Gnome"

Progress on Tim-Tim 2 is still being made. Progress is slow but study. The game is very playable but the final product still seems a long ways off. This game has been in development for years and years now and there's no way it's not going to be completed at this point.

Sunday, November 6, 2016

Working hard on Tim-Tim 2

  The main focus of work has gone into making the items all work perfectly. They are almost completely done with the exception of the tornado and frog scrolls having some bugs.
  The item selection menu and HUD have been redesigned. Several enemies have been added, mapping is well underway, Boss coding has begun, and shops are close to being in the game.
  For once, I'm ahead of schedule.


Saturday, October 8, 2016

Green Light Means Go!

Tim-Tim 2: "The Almighy Gnome" has been greenlit on steam!
This has caused things to be changed up a bit. Though Dungeon Bout is not canceled, it is being delayed so Tim-Tim 2 can be released as soon as possible. I'm expecting an early 2017 release, but I have no hard deadline at the moment.
For those of you that don't know, Tim-Tim 2: "The Almighty Gnome" is a sidescroller game mixed with an rpg. It's been listed under the genre, Metroid-vania. You play as a gnome named Tim-Tim who collects items, defeats monsters and explores dungeons.

https://steamcommunity.com/sharedfiles/filedetails/?id=411084366

Wednesday, September 7, 2016

Brave Little Octopus

  Things have been moving slow here at Spoonweaver Studios. There have been a few projects here and there. One project of note is the coding of some of the mini-games for the game Surfasaurus.
  In one of these mini-games, you play as a Brave Little Octopus and battle through dungeons full of snakes. This plays out in a very Zelda-like fashion, complete with different types of weapons, multiple zoned dungeons and maybe even an evil boss to fight.

Saturday, April 9, 2016

Things are starting back up!

  Things are finally starting back up after a long period of nothing. Dungeon Bout is still the main focus of development here. It's been released for testing HERE. Only the 2 player vs mode is availible right now, but the story mode is well underway.

   Four worlds with 7 stages each are currently planned with an arena mode unlocked after for player vs computer matches after the story mode is over. As far as unlockables go, they are still being planned out, but there should be a good amount when the game is complete.

  There's still no release date, but hopefully things will be at least mostly done by the end of the year.

Friday, August 7, 2015

Dungeon Bout


While working on things like steam greenlight and kickstarter, I've started up a few smaller projects to take the seriousness out of this hobby. One of these projects is Dungeon Bout.
Dungeon Bout is a game not unlike chess. Each piece has a certain way it can move and a certain way it can destroy other pieces. I'm currently designing it to be a simple 2-player only game but eventually the game will feature a 1-player story mode and possibly a puzzle mode.
Unlike chess, Dungeon Bout allows players to choose a custom team of pieces rather than the same set every time. Also, rather than having a king to defend, the goal is to defend your unmovable loot horde.